![]() It’s a testament to the confidence of the designers that they didn’t feel the need to end the game in any obvious manner despite what’s going on with the forest around you, the ending is understated and introverted. The latter is subtle for the most part you’ll probably barely notice it’s there until you’ve hit the final stages of the game, when it builds to the end. ![]() Less obvious but equally great are the sound design and the music. The game succeeds in building a great atmosphere, both visually and narratively. The actors respond to each other without any of the obvious pauses that ruins the pacing in so many other, lesser games. It’s well written and poignant in places. At the start, text fills in Henry’s backstory and you get to make a few choices along the way to shape his background a bit. It certainly helps that the game is well written. The actors’ performance is excellence and you really feel like you get to know these characters over the course of the four hours or so that it takes to play the game to its conclusion. The game would be nothing without the excellent voice acting provided by Rich Sommers (whom you may remember as Henry Crane on the television show Mad Men) and Cissy Jones. As Henry, you strike up a friendship with Delilah, who is occupying another tower at the north end of the park. You take control of Henry, who is troubled and volunteered to be a lookout in the park, manning one of the towers there. That’s not an unfair thing to say, since the game is a more or less linear story wrapped inside a first-person game, set inside a beautifully rendered American park. Over on the Quarter to Three website, Tom Chick wrote a review in which he said the game really ought to have been a movie. On Steam, where you can (and should) buy the game, one of the tags that users have added to describe it include ‘adventure’, but that too is a bit unsatisfactory: you don’t really have to solve any puzzles, for example. ![]() Some have called it a “walking simulator”, based on other games that are similar to it, but I think that’s selling the game a bit short (although you do end up walking around a lot). It’s a first-person game, but you never hold a gun and you don’t have to kill anyone. It’s a bit hard to describe what it is exactly. Firewatch is a beautiful game, developed by Campo Santo. ![]()
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